INTRODUCTION APPROPRIATION WHAT'S A MASHUP? EDUCATIONAL USES MORE ABOUT MASHUPS MASHUP TOOLS COMMENTS
Literature on Mashups
The effective use of mashups by teachers allows the creation of stimulating lessons which can increase students' interest in achieving educational goals. The use of mashups by students personalizes learning, stimulates creativity when producing an original result or product, and encourages communication and collaboration in the educational environment.
The following articles are written about the use of mashups in education.
The following articles are written about the use of mashups in education.

An Exploration of Mashups and Their Potential Educational Uses | |
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ABSTRACT. "A Web mashup is an application that combines data and functionality from more than one source. By bringing disparate data together in ways that enable users to do new things or accomplish common tasks with newfound efficiency, mashups are rapidly increasing in number and may offer exciting new possibilities for classroom instruction. However, in comparison to more established Web 2.0 applications such as wikis, blogs, and podcasts, which already enjoy a place in the educational conversation, mashups are less well-known and their educational uses are less explored. The purpose of this article, therefore, is to provide an introduction to mashups as part of Web 2.0 technology, describe several mashup examples, and explore their potential use in educational contexts" (Liu, Horton, Olmanson, & Wang, 2008).

Building Mashups By Demonstration | |
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ABSTRACT. "The latest generation of WWW tools and services enables Web users to generate applications that combine content from multiple sources. This type of Web application is referred to as a mashup. Many of the tools for constructing mashups rely on a widget paradigm, where users must select, customize, and connect widgets to build the desired application. While this approach does not require programming, the users must still understand programming concepts to successfully create a mashup. As a result, they are put off by the time, effort, and expertise needed to build a mashup. In this article, we describe our programming-by-demonstration approach to building mashup by example. Instead of requiring a user to select and customize a set of widgets, the user simply demonstrates the integration task by example. Our approach addresses the problems of extracting data from Web sources, cleaning and modeling the extracted data, and integrating the data across sources. We implemented these ideas in a system called Karma, and evaluated Karma on a set of 23 users. The results show that compared to other mashup construction tools, Karma allows more of the users to successfully build mashups and makes it possible to build these mashups significantly faster compared to using a widget-based approach" (Tuchinda, Knoblock, & Szekely, 2011).

Dr. Mashup or Why Educators Should Learn to Stop Worrying and Love the Remix | |
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ABSTRACT. "For educators and policy-makers, already struggling with the many cultural and logistical challenges posed by digital technologies, mashups complicate the picture even while offering tremendous promise. What, exactly, constitutes a valid, original work? What are the implications for how we assess and reward creativity? Can a college or university tap the same sources of innovative talent and energy as Google or Flickr? What are the risks of permitting or opening up to this activity? This article attempts to answer these questions" (Lamb, 2007).

The Student-Teacher Digital Divide and Six New Technology Roller Coaster Rides | |
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ABSTRACT. "The technology roller coaster may be a bit daunting; many twists and turns, rapid accelerations, unexpected drops, not to mention those that turn completely upside down. The following list of emerging technologies is designed to provide an additional link for faculty to turn anxiety-laden technology rides into exciting rides for both faculty and students. To that end, sit back, pull the safety bar firmly across your lap, relax, and enjoy the ride. The following list is a quick summary of general and specific technology tools and pedagogies that will impact education in the next 5 years" (Towell, 2008).

Towards Service Composition Based on Mashups | |
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ABSTRACT. "Mashup is a hallmark of Web 2.0 and attracts both industry and academia recently. It refers to an ad hoc composition technology of Web applications that allows users to draw upon content retrieved from external data sources to create entirely new services. Compared to traditional “developer-centric” composition technologies, e.g., BPEL and WSCI, mashup provides a flexible and easy-of-use way for service composition on web. It makes the consumers free to compose services as they wish as well as simplifies the composition task. This paper makes two contributions. Firstly, we propose the mashup architecture, extend current SOA model with mashup and analyze how it facilitates service composition. Secondly, we propose a mashup component model to help developers leverage to create their own composite services. A case study is given to illustrate how to do service composition by mashup. This paper also discusses about some interesting topics about mashup" (Liu, Hui, Sun, & Liang, 2007).

What Is A Mashup? | |
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ABSTRACT. "Mashups have recently exploded on the web, for two main reasons. First, many of the major internet companies, such as Yahoo! (www.yahoo.com), Google (www.google.com), and Amazon (www. amazon.com), have opened up their data to be used with other data sources without a lengthy licensing negotiation. In just a minute or two, you can set up and use the data resources they make available. The other reason for this rapid growth is the advent of new tools that make creating mashups easy for anyone, regardless of their technical know-how" (Fichter, 2009). This article explores the elements of the mashup as well as the uses of the mashup in a library setting.